![]() Necromorphs are even gorier than before as a new ‘peeling’ process has been developed. Keeping in mind, much like Gordon Freeman, Clarke is just a simple employee not a gun-toting soldier of fortune. The visual artist followed the same rules while overhauling the suit, further emphasizing the working-class mining aesthetic. Isaac’s iconic ribbed suit was originally inspired by gothic architecture and the human anatomy. ![]() Of course, the protagonist and his main enemy, the Necromorphs, have also gotten a drastic visual upgrade. Adding interactive volumetric fog solutions, enhanced real-time lighting systems such as global illumination, and upgraded VFX to make pyrotechnics, smoke and debris look and feel as realistic as possible. These key aspects have been faithfully maintained. It did bode well for the developers and made for arguably one of the scariest games of all time. The dark and gloomy nature was also built out of necessity, however, considering the graphical power of older consoles. The game used atmosphere and intelligently placed lighting to immerse players in the horror world Visceral Games created.
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